The information in the following article is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently. Screenshots, specific values of certain characteristics, and details of in-game mechanics won’t necessarily be relevant after testing.
We've been working on addressing several issues in the interactions between aircraft carriers and surface ships highlighted by the community over the past few years. After extensive brainstorming and initial testing, we're now ready to roll out a concept that we presented earlier for the players to test and share their feedback with us!
In December 2023, we shared a rough outline of our plans and have been polishing it ever since. Now, after a series of closed tests and reviews of tester feedback, we can finally share what we’ve been working on—and we're looking forward to hearing your thoughts!
Main Issues We're Aiming to Tackle
- Spotting: Aircraft carriers provide constant yet intermittent spotting that can greatly influence the flow of the battle for surface ships.
- AA defenses: Don’t feel sufficiently powerful for surface ships but feels relatively strong for carriers.
- Focus: Being targeted by an aircraft carrier can be extremely frustrating, especially if your AA doesn’t feel impactful.
- Our goal is to reduce spotting overall and to make it a conscious choice that comes at a cost—even if that cost is simply time and risking planes—while removing unintentional spotting. Another goal is to make AA more impactful while ensuring aircraft carriers remain viable in battles.
We believe the changes outlined below will make the game more satisfying for both sides.
In the current iteration, the changes don't affect hybrid ships. We're still considering our course of action regarding them and will share more information as we proceed. Additionally, we're working on updating interactions with Fighters and plan to expand on this in the future; however, we aren't ready to implement those changes in the current test.
Test DetailsChanges to Aircraft CarriersChanges to Surface Ships
Test Details
How to Download and Install the Game Client
- Install an additional instance of the game.
- In the WGC, navigate to the World of Warships tab.
- Open the "Game Settings" menu and select "Install additional game instance."
- Select "Region: TST" in the upper-left corner on the screen that appears.
- Click the "Install" button.
Once you log into the Test Server, you’ll receive the following ships:
- Aircraft carriers: , ,
- Battleships: , ,
- Destroyers: , ,
- Cruisers: ,
Please use the ships specifically assigned for the test; otherwise, you might experience issues with the game client.
If you haven't registered for the test yet, don't worry! You still have a chance to participate. Click the button below if you'd like to give it a try! Please note that the client download will become available for you only on July 29th after 12:00 UTC.
Rewards
Rewards are essential, and we'll be giving them to all players who fight at least one battle on the Test Server: 100 Doubloons and 750 Coal.
We're also holding a giveaway of
and ! Five of each of these ships will be randomly distributed between players who complete special combat missions for aircraft carriers and surface ships, respectively.- Play 10 Random Battles in destroyers, cruisers, battleships to enter a raffle for (5 in total).
- Play 10 Random Battles in aircraft carriers to enter a raffle for (5 in total).
The rewards will be delivered no later than 7 working days after the end of testing. You can only win one of these ships.
Changes to Aircraft Carriers
The general flow of the battle for aircraft carriers has changed.
Currently, carriers operate in one state that has the same rules for spotting, attacking, etc. However, in this iteration, similarly to the concept we introduced initially, planes will operate at either low or high altitudes. High altitude is represented by the travel mode, and you have two ways to operate at low altitude: attack mode or the new recon mode. Each mode has specific features and limitations.
High Altitude | Low Altitude | |
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Travel mode | Attack mode | Recon mode |
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Manual Control
We're happy to present a feature that was widely requested by carrier players. While not controlling aircraft, you'll be able to manually control the secondary guns of your carriers! This provides an additional layer of gameplay for them—for example, in cases when you must confront an enemy that has gotten too close or when you run out of planes during the late game.
In the case of carriers with mixed secondary armaments, you'll be able to control the largest caliber guns—they will quite literally become the main caliber, while the smaller caliber guns will be considered your secondaries. While operating aircraft, all guns will be controlled by AI as usual. If a carrier doesn’t have any secondary guns, it will operate as it did before.
While you manually control the guns, they will have greater range and precision than when controlled by AI. The main battery guns on aircraft carriers will have comparable characteristics to those of destroyers of their tier but with reduced accuracy.
When controlling a carrier, you must manually use the Damage Control Party consumable. Once you launch your planes, the consumable will become automatic again.
Changes to Surface Ships
One of the issues we see in the game is that there are several AA options, but they don’t feel powerful and often do the same thing. Moreover, if a ship’s AA defenses are weak by default, using extra tools doesn’t make much difference; they are only useful if the ship had strong AA weaponry from the start.
We want to provide more tools for surface ships to protect themselves and their allies against carriers, so let's dive straight into it!
Manual AA | Updated Defensive AA Fire | Automatic AA | Fighters |
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| Can attack planes at both high and low altitudes |